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dc.contributor.authorSugano, Yoshinorien_US
dc.contributor.authorMasuda, Eikoen_US
dc.date.accessioned2015-11-11T14:04:42Z
dc.date.available2015-11-11T14:04:42Z
dc.date.issued1999en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.19991055en_US
dc.description.abstractAs you peek into Japans history of fine arts, a traditional way of expressing pictures can be found. It all started from printing scrolls way back in the 12th century and now turned into a medium as known as manga. Today Japan is the world largest producing country of manga and its animation can be seen almost anywhere in the world. These manga-loving people are now beginning to create computer graphic animation. All though the method have changed, the importance on the theme depicted therein haven’t changed. Until now, a big topic of CG animation was to create images to look just like the "real". However from the advance on technology, CG animation came to a point where creating the picture to feel "real" is becoming the big subject. Symbolizing the image is thought as a way to express the "real" picture. "The Aurora" is challenging to reach a new genre of an image, different of those "photoreal", by symbolizing the act and giving more meaning to the animation.en_US
dc.publisherEurographics Associationen_US
dc.titleThe Auroraen_US
dc.description.seriesinformationEurographics 1999 - Short Presentationsen_US


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