Creating light-weight virtual humans for Virtual Environments
dc.contributor.author | Oliveira, Joao | en_US |
dc.contributor.author | Buxton, Bernard | en_US |
dc.date.accessioned | 2015-11-11T14:04:39Z | |
dc.date.available | 2015-11-11T14:04:39Z | |
dc.date.issued | 1999 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egs.19991041 | en_US |
dc.description.abstract | With the advent of whole body, 3D electro-optical scanners, a new range of applications are emerging that exploit the availability of personalised, realistic human models. However, realistic rendering of such models usually entails a large number of polygons which can be unacceptable in many applications. We present a framework that exploits the approximate cylindrical and spherical symmetry of human body parts to create light-weight representations that retain the overall dimension of body parts, even at very low polygon counts. | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | Creating light-weight virtual humans for Virtual Environments | en_US |
dc.description.seriesinformation | Eurographics 1999 - Short Presentations | en_US |
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Eurographics 1999 - Short Presentations