Creating light-weight virtual humans for Virtual Environments
Abstract
With the advent of whole body, 3D electro-optical scanners, a new range of applications are emerging that exploit the availability of personalised, realistic human models. However, realistic rendering of such models usually entails a large number of polygons which can be unacceptable in many applications. We present a framework that exploits the approximate cylindrical and spherical symmetry of human body parts to create light-weight representations that retain the overall dimension of body parts, even at very low polygon counts.
BibTeX
@inproceedings {10.2312:egs.19991041,
booktitle = {Eurographics 1999 - Short Presentations},
editor = {},
title = {{Creating light-weight virtual humans for Virtual Environments}},
author = {Oliveira, Joao and Buxton, Bernard},
year = {1999},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.19991041}
}
booktitle = {Eurographics 1999 - Short Presentations},
editor = {},
title = {{Creating light-weight virtual humans for Virtual Environments}},
author = {Oliveira, Joao and Buxton, Bernard},
year = {1999},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.19991041}
}