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dc.contributor.authorHarvey, D.en_US
dc.contributor.authorArnold, D. B.en_US
dc.contributor.authorDay, A. M.en_US
dc.date.accessioned2015-11-11T14:04:38Z
dc.date.available2015-11-11T14:04:38Z
dc.date.issued1999en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.19991025en_US
dc.description.abstractWe describe many of the considerations required when designing and developing a distributed virtual environment for urban modelling, paying particular attention to its application to virtual heritage. We also describe the possibility of using a specially defined set of scenery and building primitives to reduce the amount of data that needs to be transmitted to recreate the virtual urban environment on the observer’s computer.en_US
dc.publisherEurographics Associationen_US
dc.titleDistributed Virtual Environments for Urban Modellingen_US
dc.description.seriesinformationEurographics 1999 - Short Presentationsen_US


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