Distributed Virtual Environments for Urban Modelling
Abstract
We describe many of the considerations required when designing and developing a distributed virtual environment for urban modelling, paying particular attention to its application to virtual heritage. We also describe the possibility of using a specially defined set of scenery and building primitives to reduce the amount of data that needs to be transmitted to recreate the virtual urban environment on the observer’s computer.
BibTeX
@inproceedings {10.2312:egs.19991025,
booktitle = {Eurographics 1999 - Short Presentations},
editor = {},
title = {{Distributed Virtual Environments for Urban Modelling}},
author = {Harvey, D. and Arnold, D. B. and Day, A. M.},
year = {1999},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.19991025}
}
booktitle = {Eurographics 1999 - Short Presentations},
editor = {},
title = {{Distributed Virtual Environments for Urban Modelling}},
author = {Harvey, D. and Arnold, D. B. and Day, A. M.},
year = {1999},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.19991025}
}