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dc.contributor.authorGillies, M.F.P.en_US
dc.contributor.authorDodgson, N.A.en_US
dc.date.accessioned2015-11-11T14:04:38Z
dc.date.available2015-11-11T14:04:38Z
dc.date.issued1999en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.19991021en_US
dc.description.abstractWe present a method by which a virtual actor (a computer agent representing a character in an animation) can walk around an environment, automatically stepping over or walking around obstacles in its way. Our algorithms based on theories from visual psychology. The theories used are models of high level visual tasks which can be expressed as simple arithmetic relationships. They can therefore produce realistic behaviour with a low computational overhead.en_US
dc.publisherEurographics Associationen_US
dc.titlePsychologically-based Walking in a Cluttered Environmenten_US
dc.description.seriesinformationEurographics 1999 - Short Presentationsen_US


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