Fast Rendering of Particle-Based Fluid by Utilizing Simulation Data
Abstract
This paper presents a novel algorithm for efficiently visualizing of particle-based fluid simulation with multiple refractions, especially smoothed particle hydrodynamics(SPH), using data and result of simulation itself. In general, particle-based fluid simulation and visualization are processed completely separated. The novelty of our method lives in combination of these two processes to avoid extra processes in visualization, and to mitigate computing cost of visualization.
BibTeX
@inproceedings {10.2312:egs.20091049,
booktitle = {Eurographics 2009 - Short Papers},
editor = {P. Alliez and M. Magnor},
title = {{Fast Rendering of Particle-Based Fluid by Utilizing Simulation Data}},
author = {Yasuda, Ren and Harada, Takahiro and Kawaguchi, Yoichiro},
year = {2009},
publisher = {The Eurographics Association},
DOI = {10.2312/egs.20091049}
}
booktitle = {Eurographics 2009 - Short Papers},
editor = {P. Alliez and M. Magnor},
title = {{Fast Rendering of Particle-Based Fluid by Utilizing Simulation Data}},
author = {Yasuda, Ren and Harada, Takahiro and Kawaguchi, Yoichiro},
year = {2009},
publisher = {The Eurographics Association},
DOI = {10.2312/egs.20091049}
}