Show simple item record

dc.contributor.authorGlover, Callum Jamesen_US
dc.contributor.authorAnderson, Eike Falken_US
dc.contributor.editorFusiello, Andrea and Bimber, Oliveren_US
dc.date.accessioned2019-05-05T17:48:11Z
dc.date.available2019-05-05T17:48:11Z
dc.date.issued2019
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/egp.20191052
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egp20191052
dc.description.abstractTo fully immerse players in video games, elements of the game world must form a rich, coherent and believable universe, which is time consuming and expensive to achieve manually. We propose an artists' tool for Autodesk Maya to aid environment decoration, allowing artists to focus on the more important elements of the worlds they create.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleD.A.V.E: A Prototype for Automatic Environment Decorationen_US
dc.description.seriesinformationEurographics 2019 - Posters
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/egp.20191052
dc.identifier.pages27-28


Files in this item

Thumbnail
Thumbnail
Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record