dc.contributor.author | Glover, Callum James | en_US |
dc.contributor.author | Anderson, Eike Falk | en_US |
dc.contributor.editor | Fusiello, Andrea and Bimber, Oliver | en_US |
dc.date.accessioned | 2019-05-05T17:48:11Z | |
dc.date.available | 2019-05-05T17:48:11Z | |
dc.date.issued | 2019 | |
dc.identifier.issn | 1017-4656 | |
dc.identifier.uri | https://doi.org/10.2312/egp.20191052 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egp20191052 | |
dc.description.abstract | To fully immerse players in video games, elements of the game world must form a rich, coherent and believable universe, which is time consuming and expensive to achieve manually. We propose an artists' tool for Autodesk Maya to aid environment decoration, allowing artists to focus on the more important elements of the worlds they create. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | D.A.V.E: A Prototype for Automatic Environment Decoration | en_US |
dc.description.seriesinformation | Eurographics 2019 - Posters | |
dc.description.sectionheaders | Posters | |
dc.identifier.doi | 10.2312/egp.20191052 | |
dc.identifier.pages | 27-28 | |