Now showing items 1-17 of 17

    • EUROGRAPHICS 2019: Posters Frontmatter 

      Fusiello, Andrea; Bimber, Oliver (Eurographics Association, 2019)
    • 3D Mesh Description Using ''Subdivided Shape-Curvature-Graphs'' 

      Beguet, Florian; Guise, Jacques De; Schmittbuhl, Matthieu; Mari, Jean-Luc; Cresson, Thierry (The Eurographics Association, 2019)
      This paper presents a shape descriptor for 3D meshes using a graph to represent a polyhedral mesh which is then used to extract patterns from the shape. The use of Subdivided Shape-Curvature-Graphs makes it possible to not ...
    • Multi-Scale Point Cloud Analysis 

      Lejemble, Thibault; Mura, Claudio; Barthe, Loïc; Mellado, Nicolas (The Eurographics Association, 2019)
      Surfaces sampled with point clouds often exhibit multi-scale properties due to the high variation between their feature size. Traditional shape analysis techniques usually rely on geometric descriptors able to characterize ...
    • Towards the Fitting of Parametric 2D Sketches and 3D CAD Models to Point Clouds of Digitized Assemblies for Reverse Engineering 

      SHAH, Ghazanfar Ali; Giannini, Franca; monti, marina; Polette, Arnaud; PERNOT, Jean-Philippe (The Eurographics Association, 2019)
      Following commonly used reverse engineering techniques, it is very difficult to reconstruct editable CAD parts or assemblies that can later be used and modified in the Product Development Process (PDP). Traditional methods ...
    • The Effects of Adaptive Synchronization on Performance and Experience in Gameplay 

      Watson, Benjamin; Gavane, Ajinkya; Shrivastava, Rachit (The Eurographics Association, 2019)
      As graphics (GPU) hardware has improved, fixed refresh rate displays became a significant throttle on graphics performance. GPU and display manufacturers therefore introduced adaptive synchronization (Async), which allows ...
    • D.A.V.E: A Prototype for Automatic Environment Decoration 

      Glover, Callum James; Anderson, Eike Falk (The Eurographics Association, 2019)
      To fully immerse players in video games, elements of the game world must form a rich, coherent and believable universe, which is time consuming and expensive to achieve manually. We propose an artists' tool for Autodesk ...
    • Enhanced Reconstruction of Architectural Wall Surfaces for 3D Building Models 

      Michailidis, Georgios-Tsampikos; Pajarola, Renato (The Eurographics Association, 2019)
      The reconstruction of architectural structures from 3D building models is a challenging task and a lot of research has been done in recent years. However, most of this work is focused mainly on reconstructing accurately ...
    • Voxelizing Light-Field Recordings 

      Schedl, David; Kurmi, Indrajit; Bimber, Oliver (The Eurographics Association, 2019)
      Light fields are an emerging image-based technique that support free viewpoint navigation of recorded scenes as demanded in several recent applications (e.g., Virtual Reality). Pure image-based representations, however ...
    • Visualization of Large Point Cloud in Unity 

      Santana Núñez, José Miguel; Trujillo, Agustin; Ortega, Sebastián (The Eurographics Association, 2019)
      Large point cloud rendering has become a very relevant topic on 3D graphics as scanners and other sources of 3D point data are nowadays available to companies and the general public. In this project, we propose an ...
    • Towards Point-based Facial Movement Simulation 

      Uhlmann, Tom; Brunnett, Guido (The Eurographics Association, 2019)
      Lifelike animated characters are hard to create and involve extensive manual effort during generation of the geometry, adding a rig to the model, and creating the actual movements of limbs and tissue. Blendshapes is the ...
    • Assembly Retrieval Results Inspection in Immersive Environment 

      Lupinetti, Katia; Bonino, Brigida; Giannini, Franca; monti, marina (The Eurographics Association, 2019)
      This poster presents a research aimed at supporting the browsing through the results of an assembly retrieval system by exploiting Virtual Reality technologies. To support the users' understanding during the assessing of ...
    • VITON-GAN: Virtual Try-on Image Generator Trained with Adversarial Loss 

      Honda, Shion (The Eurographics Association, 2019)
      Generating a virtual try-on image from in-shop clothing images and a model person's snapshot is a challenging task because the human body and clothes have high flexibility in their shapes. In this paper, we develop a Virtual ...
    • A Projection Mapping System onto a Human Body for Medical Applications 

      Fukuhara, Ryo; Kaneda, Kazufumi; Tamaki, Toru; Raytchev, Bisser; Higaki, Toru; Nishimoto, Soh; Sotsuka, Yohei (The Eurographics Association, 2019)
      In breast reconstructive surgery where patient's abdominal fat and blood vessels are transplanted to the breast, it is very important to identify the course of the blood vessels inside the abdomen. In this paper, we propose ...
    • Flexible Type: Methods and Applications of Modifying Glyph's Horizontal and Vertical Weight 

      Kumawat, Nirmal; dhanuka, praveen kumar (The Eurographics Association, 2019)
      Graphic designers create logos or artworks by using various tools such as Adobe Illustrator, InDesign etc. Many times, designers face a major problem where they want to change the visual appearance of the text to fit the ...
    • Adaptive Frameless Rendering with NVIDIA OptiX 

      Hsiao, Chung-Che; Watson, Benjamin (The Eurographics Association, 2019)
      We implement adaptive frameless rendering (AFR) on NVIDIA OptiX, a real-time ray tracing API taking advantage of NVIDIA GPUs including their latest RTX functionality. OptiX is a parallel system that sits on top of NVIDIA's ...
    • Visual-auditory Representation and Analysis of Molecular Scalar Fields 

      Malikova, Evgeniya; Adzhiev, Valery; Fryazinov, Oleg; Pasko, Alexander (The Eurographics Association, 2019)
      The work deals with a visual-auditory representation and an analysis of static and dynamic continuous scalar fields.We propose a general approach and give examples of dynamic and static objects representations related to ...
    • Can we Invert a Local Reflectance Model From a Single Specular Highlight with Known Scene Geometry and Camera Pose? 

      Hadj-Said, Souheil; Tamaazousti, Mohamed; Bartoli, Adrien (The Eurographics Association, 2019)
      Recovering the scene's illumination from images is a crucial step in Augmented and Diminished Reality. We present an experimental investigation to assess the well-posedness of this problem (i) using a known scene geometry ...