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dc.contributor.authorHajari, Nasimen_US
dc.contributor.authorCheng, Ireneen_US
dc.contributor.authorBasu, Anupen_US
dc.contributor.editorLuis Gonzaga Magalhaes and Rafal Mantiuken_US
dc.date.accessioned2016-04-26T07:50:49Z
dc.date.available2016-04-26T07:50:49Z
dc.date.issued2016en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egp.20161051en_US
dc.description.abstractNon T-pose animation is a technique that attempts to generate natural transformations between any non T-pose skeletons to the neutral T-pose skeleton. It is not always easy to extract or embed a T-pose animation skeleton into a 3D human model in an arbitrary initial position. This is even more problematic for natural human models obtained by 3D scanning, especially models of babies and kids. In addition, transforming a non T-pose to a T-pose requires a large amount of calculations. Hence, many commercially available software do not provide efficient methods to standardize non T-pose skeletons. This paper focuses on developing a simplified transformation method, which enables skeletons in arbitrary poses to be standardized and used in other media conveniently.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectComputer Animationen_US
dc.subject3D Skeletonen_US
dc.subjectAutomatic Retargettingen_US
dc.subjectMotion Generationen_US
dc.titleTransferring and Animating a non T-pose Model to a T-pose Modelen_US
dc.description.seriesinformationEG 2016 - Postersen_US
dc.description.sectionheadersPostersen_US
dc.identifier.doi10.2312/egp.20161051en_US
dc.identifier.pages29-30en_US


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