Transferring and Animating a non T-pose Model to a T-pose Model
Abstract
Non T-pose animation is a technique that attempts to generate natural transformations between any non T-pose skeletons to the neutral T-pose skeleton. It is not always easy to extract or embed a T-pose animation skeleton into a 3D human model in an arbitrary initial position. This is even more problematic for natural human models obtained by 3D scanning, especially models of babies and kids. In addition, transforming a non T-pose to a T-pose requires a large amount of calculations. Hence, many commercially available software do not provide efficient methods to standardize non T-pose skeletons. This paper focuses on developing a simplified transformation method, which enables skeletons in arbitrary poses to be standardized and used in other media conveniently.
BibTeX
@inproceedings {10.2312:egp.20161051,
booktitle = {EG 2016 - Posters},
editor = {Luis Gonzaga Magalhaes and Rafal Mantiuk},
title = {{Transferring and Animating a non T-pose Model to a T-pose Model}},
author = {Hajari, Nasim and Cheng, Irene and Basu, Anup},
year = {2016},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egp.20161051}
}
booktitle = {EG 2016 - Posters},
editor = {Luis Gonzaga Magalhaes and Rafal Mantiuk},
title = {{Transferring and Animating a non T-pose Model to a T-pose Model}},
author = {Hajari, Nasim and Cheng, Irene and Basu, Anup},
year = {2016},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egp.20161051}
}