Show simple item record

dc.contributor.authorAbdellah, Marwanen_US
dc.contributor.authorBilgili, Ahmeten_US
dc.contributor.authorEilemann, Stefanen_US
dc.contributor.authorMarkram, Henryen_US
dc.contributor.authorSchürmann, Felixen_US
dc.contributor.editorLuis Gonzaga Magalhaes and Rafal Mantiuken_US
dc.date.accessioned2016-04-26T07:50:47Z
dc.date.available2016-04-26T07:50:47Z
dc.date.issued2016en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egp.20161045en_US
dc.description.abstractWe introduce a physically-plausible Monte Carlo rendering technique that is capable of treating highly scattering participating media in the presence of fluorescent mixtures. Our model accounts for the actual intrinsic spectroscopic characteristics of fluorescent dyes. The model leads to an estimator for simulating the light interaction with highly scattering fluorescent-tagged participating media. Our system is applied to render images of two fluorescent solutions under different conditions. The model is qualitatively analyzed and validated against experimental emission spectra of fluorescent dyes.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generationen_US
dc.subjectRenderingen_US
dc.titlePhysically-based Rendering of Highly Scattering Fluorescent Solutions using Path Tracingen_US
dc.description.seriesinformationEG 2016 - Postersen_US
dc.description.sectionheadersPostersen_US
dc.identifier.doi10.2312/egp.20161045en_US
dc.identifier.pages17-18en_US


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record