dc.contributor.author | Abdellah, Marwan | en_US |
dc.contributor.author | Bilgili, Ahmet | en_US |
dc.contributor.author | Eilemann, Stefan | en_US |
dc.contributor.author | Markram, Henry | en_US |
dc.contributor.author | Schürmann, Felix | en_US |
dc.contributor.editor | Luis Gonzaga Magalhaes and Rafal Mantiuk | en_US |
dc.date.accessioned | 2016-04-26T07:50:47Z | |
dc.date.available | 2016-04-26T07:50:47Z | |
dc.date.issued | 2016 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egp.20161045 | en_US |
dc.description.abstract | We introduce a physically-plausible Monte Carlo rendering technique that is capable of treating highly scattering participating media in the presence of fluorescent mixtures. Our model accounts for the actual intrinsic spectroscopic characteristics of fluorescent dyes. The model leads to an estimator for simulating the light interaction with highly scattering fluorescent-tagged participating media. Our system is applied to render images of two fluorescent solutions under different conditions. The model is qualitatively analyzed and validated against experimental emission spectra of fluorescent dyes. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.3 [Computer Graphics] | en_US |
dc.subject | Picture/Image Generation | en_US |
dc.subject | Rendering | en_US |
dc.title | Physically-based Rendering of Highly Scattering Fluorescent Solutions using Path Tracing | en_US |
dc.description.seriesinformation | EG 2016 - Posters | en_US |
dc.description.sectionheaders | Posters | en_US |
dc.identifier.doi | 10.2312/egp.20161045 | en_US |
dc.identifier.pages | 17-18 | en_US |