Physically-based Rendering of Highly Scattering Fluorescent Solutions using Path Tracing
Date
2016Author
Abdellah, Marwan
Bilgili, Ahmet
Eilemann, Stefan
Markram, Henry
Schürmann, Felix
Metadata
Show full item recordAbstract
We introduce a physically-plausible Monte Carlo rendering technique that is capable of treating highly scattering participating media in the presence of fluorescent mixtures. Our model accounts for the actual intrinsic spectroscopic characteristics of fluorescent dyes. The model leads to an estimator for simulating the light interaction with highly scattering fluorescent-tagged participating media. Our system is applied to render images of two fluorescent solutions under different conditions. The model is qualitatively analyzed and validated against experimental emission spectra of fluorescent dyes.
BibTeX
@inproceedings {10.2312:egp.20161045,
booktitle = {EG 2016 - Posters},
editor = {Luis Gonzaga Magalhaes and Rafal Mantiuk},
title = {{Physically-based Rendering of Highly Scattering Fluorescent Solutions using Path Tracing}},
author = {Abdellah, Marwan and Bilgili, Ahmet and Eilemann, Stefan and Markram, Henry and Schürmann, Felix},
year = {2016},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egp.20161045}
}
booktitle = {EG 2016 - Posters},
editor = {Luis Gonzaga Magalhaes and Rafal Mantiuk},
title = {{Physically-based Rendering of Highly Scattering Fluorescent Solutions using Path Tracing}},
author = {Abdellah, Marwan and Bilgili, Ahmet and Eilemann, Stefan and Markram, Henry and Schürmann, Felix},
year = {2016},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egp.20161045}
}