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dc.contributor.authorSzirmay-Kalos, Lászlóen_US
dc.contributor.authorTóth, Balázsen_US
dc.contributor.authorUmenhoffer, Tamásen_US
dc.contributor.editorLuis Gonzaga Magalhaes and Rafal Mantiuken_US
dc.date.accessioned2016-04-26T07:50:46Z
dc.date.available2016-04-26T07:50:46Z
dc.date.issued2016en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egp.20161041en_US
dc.description.abstractWhen fusing depth images into a 3D volumetric model, a crucial task is to mark macro-cells as empty or as intersected by the noisy surface represented by the depth image. This paper proposes a simple marking algorithm for the GPU implementation of hierarchical volumetric fusion. The method is based on multi-level DDA ray-casting. The GPU implementation is of scattering type, but we also show a solution to avoid atomic writes, which improves performance.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleEfficient Voxel Marking for Hierarchical Volumetric Fusionen_US
dc.description.seriesinformationEG 2016 - Postersen_US
dc.description.sectionheadersPostersen_US
dc.identifier.doi10.2312/egp.20161041en_US
dc.identifier.pages9-10en_US


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