dc.contributor.author | Szirmay-Kalos, László | en_US |
dc.contributor.author | Tóth, Balázs | en_US |
dc.contributor.author | Umenhoffer, Tamás | en_US |
dc.contributor.editor | Luis Gonzaga Magalhaes and Rafal Mantiuk | en_US |
dc.date.accessioned | 2016-04-26T07:50:46Z | |
dc.date.available | 2016-04-26T07:50:46Z | |
dc.date.issued | 2016 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egp.20161041 | en_US |
dc.description.abstract | When fusing depth images into a 3D volumetric model, a crucial task is to mark macro-cells as empty or as intersected by the noisy surface represented by the depth image. This paper proposes a simple marking algorithm for the GPU implementation of hierarchical volumetric fusion. The method is based on multi-level DDA ray-casting. The GPU implementation is of scattering type, but we also show a solution to avoid atomic writes, which improves performance. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Efficient Voxel Marking for Hierarchical Volumetric Fusion | en_US |
dc.description.seriesinformation | EG 2016 - Posters | en_US |
dc.description.sectionheaders | Posters | en_US |
dc.identifier.doi | 10.2312/egp.20161041 | en_US |
dc.identifier.pages | 9-10 | en_US |