Efficient Voxel Marking for Hierarchical Volumetric Fusion
Date
2016Metadata
Show full item recordAbstract
When fusing depth images into a 3D volumetric model, a crucial task is to mark macro-cells as empty or as intersected by the noisy surface represented by the depth image. This paper proposes a simple marking algorithm for the GPU implementation of hierarchical volumetric fusion. The method is based on multi-level DDA ray-casting. The GPU implementation is of scattering type, but we also show a solution to avoid atomic writes, which improves performance.
BibTeX
@inproceedings {10.2312:egp.20161041,
booktitle = {EG 2016 - Posters},
editor = {Luis Gonzaga Magalhaes and Rafal Mantiuk},
title = {{Efficient Voxel Marking for Hierarchical Volumetric Fusion}},
author = {Szirmay-Kalos, László and Tóth, Balázs and Umenhoffer, Tamás},
year = {2016},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egp.20161041}
}
booktitle = {EG 2016 - Posters},
editor = {Luis Gonzaga Magalhaes and Rafal Mantiuk},
title = {{Efficient Voxel Marking for Hierarchical Volumetric Fusion}},
author = {Szirmay-Kalos, László and Tóth, Balázs and Umenhoffer, Tamás},
year = {2016},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egp.20161041}
}