A Spatial Representation for Ray-Scene Intersection Test Improvement in Complex Scenes
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Date
2003Author
Revelles, J.
Aguilera, N.
Aguado, J.
Lastra, M.
Garcia, R.
Montes, R.
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We present a spatial representation based on a hierarchical structure using the well-known spatial indexing structure called octree. There are very useful spatial representations for scenes whose objects can be distributed in clusters and here we present a new one. In order to prove its benefits, several results are shown in scenes using a photom tracing algorithm to compute the global illumination based on photon map. These results show that the hierarchy of octrees becomes a good choice to improve the performance when compare to other strategies such as octrees and hierarchy of uniform grids3.
BibTeX
@inproceedings {10.2312:egp.20031028,
booktitle = {Eurographics 2003 - Posters},
editor = {},
title = {{A Spatial Representation for Ray-Scene Intersection Test Improvement in Complex Scenes}},
author = {Revelles, J. and Aguilera, N. and Aguado, J. and Lastra, M. and Garcia, R. and Montes, R.},
year = {2003},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egp.20031028}
}
booktitle = {Eurographics 2003 - Posters},
editor = {},
title = {{A Spatial Representation for Ray-Scene Intersection Test Improvement in Complex Scenes}},
author = {Revelles, J. and Aguilera, N. and Aguado, J. and Lastra, M. and Garcia, R. and Montes, R.},
year = {2003},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egp.20031028}
}