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dc.contributor.authorGómez de Segura, José Danielen_US
dc.contributor.authorFernández, Borjaen_US
dc.contributor.authorPeral, Rosaen_US
dc.contributor.authorLópez, Susanaen_US
dc.contributor.authorIbáñez, Eduardoen_US
dc.date.accessioned2015-11-12T07:55:16Z
dc.date.available2015-11-12T07:55:16Z
dc.date.issued2003en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egp.20031017en_US
dc.description.abstractThis paper describes the demo associated to one of our projects, which is currently under development. The version presented can be considered as a large terrain simulation over the Basque Country area (North of Spain), with real imagery, georeferenced information and a user friendly and interactive interface. The main goal is to demonstrate the applications of virtual reality techniques to fields such as virtual tourism, low cost simulators or edutainment. The requirements of the demo are low enough for it to be run in a home PC with a middle range graphics accelerator card. Currently, there are some OpenGL optimisations specific to NVIDIA chipsets and consequently this platform has a slight advantage in terms of performance.en_US
dc.publisherEurographics Associationen_US
dc.titleInteractive demo: OpenGLfly, version Euskadien_US
dc.description.seriesinformationEurographics 2003 - Postersen_US


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