dc.contributor.author | Breidt, Martin | en_US |
dc.contributor.author | Wallraven, Christian | en_US |
dc.contributor.author | Cunningham, Douglas W. | en_US |
dc.contributor.author | Buelthoff, Heinrich H. | en_US |
dc.date.accessioned | 2015-11-12T07:55:16Z | |
dc.date.available | 2015-11-12T07:55:16Z | |
dc.date.issued | 2003 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egp.20031009 | en_US |
dc.description.abstract | We present ongoing work on the development of new methods for highly realistic facial animation. One of the main contributions is the use of real-world, high-precision data for both the timing of the animation and the deformation of the face geometry. For animation, a set of morph shapes acquired through a 3D scanner is linearly morphed according to timing extracted from point tracking data recorded with an optical motion capture system. | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | Combining 3D Scans and Motion Capture for Realistic Facial Animation | en_US |
dc.description.seriesinformation | Eurographics 2003 - Posters | en_US |