dc.contributor.author | Ilinkin, Ivaylo | en_US |
dc.contributor.editor | Bourdin, Jean-Jacques | en_US |
dc.contributor.editor | Paquette, Eric | en_US |
dc.date.accessioned | 2022-04-22T07:16:04Z | |
dc.date.available | 2022-04-22T07:16:04Z | |
dc.date.issued | 2022 | |
dc.identifier.isbn | 978-3-03868-170-0 | |
dc.identifier.issn | 1017-4656 | |
dc.identifier.uri | https://doi.org/10.2312/eged.20221044 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/eged20221044 | |
dc.description.abstract | This paper shares ideas for effective assignment that can be used to introduce a number of advanced GLSL concepts including shader storage buffer objects, transform feedback, and compute shaders. The assignment is based on published research on mesh smoothing which serves as a motivating factor and offers a sense of accomplishment. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Computing methodologies --> Computer graphics; Shape modeling | |
dc.subject | Computing methodologies | |
dc.subject | Computer graphics | |
dc.subject | Shape modeling | |
dc.title | Mesh Smoothing for Teaching GLSL Programming | en_US |
dc.description.seriesinformation | Eurographics 2022 - Education Papers | |
dc.description.sectionheaders | GPU and Rendering | |
dc.identifier.doi | 10.2312/eged.20221044 | |
dc.identifier.pages | 41-44 | |
dc.identifier.pages | 4 pages | |