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dc.contributor.authorIlinkin, Ivayloen_US
dc.contributor.editorBourdin, Jean-Jacquesen_US
dc.contributor.editorPaquette, Ericen_US
dc.date.accessioned2022-04-22T07:16:04Z
dc.date.available2022-04-22T07:16:04Z
dc.date.issued2022
dc.identifier.isbn978-3-03868-170-0
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/eged.20221044
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/eged20221044
dc.description.abstractThis paper shares ideas for effective assignment that can be used to introduce a number of advanced GLSL concepts including shader storage buffer objects, transform feedback, and compute shaders. The assignment is based on published research on mesh smoothing which serves as a motivating factor and offers a sense of accomplishment.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies --> Computer graphics; Shape modeling
dc.subjectComputing methodologies
dc.subjectComputer graphics
dc.subjectShape modeling
dc.titleMesh Smoothing for Teaching GLSL Programmingen_US
dc.description.seriesinformationEurographics 2022 - Education Papers
dc.description.sectionheadersGPU and Rendering
dc.identifier.doi10.2312/eged.20221044
dc.identifier.pages41-44
dc.identifier.pages4 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License