dc.contributor.author | Heinemann, Birte | en_US |
dc.contributor.author | Görzen, Sergej | en_US |
dc.contributor.author | Schroeder, Ulrik | en_US |
dc.contributor.editor | Bourdin, Jean-Jacques | en_US |
dc.contributor.editor | Paquette, Eric | en_US |
dc.date.accessioned | 2022-04-22T07:16:03Z | |
dc.date.available | 2022-04-22T07:16:03Z | |
dc.date.issued | 2022 | |
dc.identifier.isbn | 978-3-03868-170-0 | |
dc.identifier.issn | 1017-4656 | |
dc.identifier.uri | https://doi.org/10.2312/eged.20221040 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/eged20221040 | |
dc.description.abstract | Virtual reality can be used to support computer graphics teaching, e.g. by offering the chance to illustrate 3D processes that are difficult to convey. This paper describes the development and first evaluations of RePiX VR a virtual reality tool for computer graphics education, which focuses on the teaching of fundamental concepts of the rendering pipeline and offers researchers the opportunity to study learning in VR by integrating learning analytics. For this, the tool itself is presented and the evaluation, which uses quantitative methods and learning analytics to show the effectiveness of the tool. The first evaluations show that even learners without prior knowledge can use the VR tool and learn the first basics of computer graphics. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Computing methodologies --> Virtual reality; Computer graphics; Software and its engineering --> Software prototyping; Social and professional topics --> Computer science education; Applied computing --> Interactive learning environments; E-learning | |
dc.subject | Computing methodologies | |
dc.subject | Virtual reality | |
dc.subject | Computer graphics | |
dc.subject | Software and its engineering | |
dc.subject | Software prototyping | |
dc.subject | Social and professional topics | |
dc.subject | Computer science education | |
dc.subject | Applied computing | |
dc.subject | Interactive learning environments | |
dc.subject | E-learning | |
dc.title | RePiX VR - Learning environment for the Rendering Pipeline in Virtual Reality | en_US |
dc.description.seriesinformation | Eurographics 2022 - Education Papers | |
dc.description.sectionheaders | Introductory Computer Graphics and Assignments | |
dc.identifier.doi | 10.2312/eged.20221040 | |
dc.identifier.pages | 9-16 | |
dc.identifier.pages | 8 pages | |