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dc.contributor.authorHeinemann, Birteen_US
dc.contributor.authorGörzen, Sergejen_US
dc.contributor.authorSchroeder, Ulriken_US
dc.contributor.editorBourdin, Jean-Jacquesen_US
dc.contributor.editorPaquette, Ericen_US
dc.date.accessioned2022-04-22T07:16:03Z
dc.date.available2022-04-22T07:16:03Z
dc.date.issued2022
dc.identifier.isbn978-3-03868-170-0
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/eged.20221040
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/eged20221040
dc.description.abstractVirtual reality can be used to support computer graphics teaching, e.g. by offering the chance to illustrate 3D processes that are difficult to convey. This paper describes the development and first evaluations of RePiX VR a virtual reality tool for computer graphics education, which focuses on the teaching of fundamental concepts of the rendering pipeline and offers researchers the opportunity to study learning in VR by integrating learning analytics. For this, the tool itself is presented and the evaluation, which uses quantitative methods and learning analytics to show the effectiveness of the tool. The first evaluations show that even learners without prior knowledge can use the VR tool and learn the first basics of computer graphics.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies --> Virtual reality; Computer graphics; Software and its engineering --> Software prototyping; Social and professional topics --> Computer science education; Applied computing --> Interactive learning environments; E-learning
dc.subjectComputing methodologies
dc.subjectVirtual reality
dc.subjectComputer graphics
dc.subjectSoftware and its engineering
dc.subjectSoftware prototyping
dc.subjectSocial and professional topics
dc.subjectComputer science education
dc.subjectApplied computing
dc.subjectInteractive learning environments
dc.subjectE-learning
dc.titleRePiX VR - Learning environment for the Rendering Pipeline in Virtual Realityen_US
dc.description.seriesinformationEurographics 2022 - Education Papers
dc.description.sectionheadersIntroductory Computer Graphics and Assignments
dc.identifier.doi10.2312/eged.20221040
dc.identifier.pages9-16
dc.identifier.pages8 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License