dc.contributor.author | Anderson, Eike Falk | en_US |
dc.contributor.editor | Sousa Santos, Beatriz and Domik, Gitta | en_US |
dc.date.accessioned | 2021-04-09T18:53:38Z | |
dc.date.available | 2021-04-09T18:53:38Z | |
dc.date.issued | 2021 | |
dc.identifier.isbn | 978-3-03868-132-8 | |
dc.identifier.issn | 1017-4656 | |
dc.identifier.uri | https://doi.org/10.2312/eged.20211006 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/eged20211006 | |
dc.description.abstract | In recent years, Computer Graphics (CG) and related techniques have become increasingly important for the preservation and dissemination of Cultural Heritage (CH). Here we present a set of three excellent CH reconstructions and virtual heritage experiences created by final year undergraduate students from several computer animation related programmes of study in the course of an optional course on ''CG and Animation for Cultural Heritage''. The three projects discussed here are interactive heritage experiences, including a reconstruction of the tomb of Tutankhamun, an Augmented Reality (AR) reconstruction of the Iron Age hillfort Maiden Castle, and a Virtual Reality (VR) reconstruction of ancient Stonehenge. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Reconstructing the Past: Outstanding Student-Created Virtual Heritage Experiences | en_US |
dc.description.seriesinformation | Eurographics 2021 - Education Papers | |
dc.description.sectionheaders | Education Papers II | |
dc.identifier.doi | 10.2312/eged.20211006 | |
dc.identifier.pages | 45-46 | |