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dc.contributor.authorAnderson, Eike Falken_US
dc.contributor.editorSousa Santos, Beatriz and Domik, Gittaen_US
dc.date.accessioned2021-04-09T18:53:38Z
dc.date.available2021-04-09T18:53:38Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-132-8
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/eged.20211006
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/eged20211006
dc.description.abstractIn recent years, Computer Graphics (CG) and related techniques have become increasingly important for the preservation and dissemination of Cultural Heritage (CH). Here we present a set of three excellent CH reconstructions and virtual heritage experiences created by final year undergraduate students from several computer animation related programmes of study in the course of an optional course on ''CG and Animation for Cultural Heritage''. The three projects discussed here are interactive heritage experiences, including a reconstruction of the tomb of Tutankhamun, an Augmented Reality (AR) reconstruction of the Iron Age hillfort Maiden Castle, and a Virtual Reality (VR) reconstruction of ancient Stonehenge.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleReconstructing the Past: Outstanding Student-Created Virtual Heritage Experiencesen_US
dc.description.seriesinformationEurographics 2021 - Education Papers
dc.description.sectionheadersEducation Papers II
dc.identifier.doi10.2312/eged.20211006
dc.identifier.pages45-46


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