EG 2021 - Education Papers
Browse by
Education Papers I
Teaching Data-driven Video Processing via Crowdsourced Data Collection
[full
paper ] [meta data
]
A Virtual Reality Platform for Immersive Education in Computer Graphics
[full
paper ] [meta data
]
Education Papers II
Conveying Firsthand Experience: The Circuit Parcours Technique for Efficient and Engaging
Teaching in Courses about Virtual Reality and Augmented Reality
[full
paper ] [meta data
]
VisGuided: A Community-driven Approach for Education in Visualization
[full
paper ] [meta data
]
Teaching 3D Computer Animation to Non-programming Experts
[full
paper ] [meta data
]
Project in Visualization and Data Analysis: Experiences in Designing and Coordinating the
Course
[full
paper ] [meta data
]
Reconstructing the Past: Outstanding Student-Created Virtual Heritage Experiences
[full
paper ] [meta data
]
Education Papers III
Teaching Computer Graphics During Pandemic using Observable Notebook
[full
paper ] [meta data
]
Marching Cubes for Teaching GLSL Programming
[full
paper ] [meta data
]
Recent Submissions
-
EUROGRAPHICS 2021: Education Papers Frontmatter
(Eurographics Association, 2021) -
Project in Visualization and Data Analysis: Experiences in Designing and Coordinating the Course
(The Eurographics Association, 2021)Visual analytics involves both visual and computational components for empowering human analysts who face the challenges of making sense and making use of large and heterogeneous data sets in various application domains. ... -
Marching Cubes for Teaching GLSL Programming
(The Eurographics Association, 2021)This paper shares ideas for illustrating GLSL programming based on the classic Marching Cubes algorithm. The algorithm has a number of appealing aspects: it is feasible to implement as one of the components in a computer ... -
Teaching Computer Graphics During Pandemic using Observable Notebook
(The Eurographics Association, 2021)Most schools and colleges around the world have resorted to remote teaching during this Covid-19 pandemic. Faced with this challenge we experimented with a novel supplement to standard video lecturing to teach our normal ... -
Reconstructing the Past: Outstanding Student-Created Virtual Heritage Experiences
(The Eurographics Association, 2021)In recent years, Computer Graphics (CG) and related techniques have become increasingly important for the preservation and dissemination of Cultural Heritage (CH). Here we present a set of three excellent CH reconstructions ... -
Teaching 3D Computer Animation to Non-programming Experts
(The Eurographics Association, 2021)This paper describes a Computer Animation course aimed at novice Computer Science and Engineering students with minimal programming skills. We observe that students enrolled in Computer Graphics (and related) undergraduate ... -
Conveying Firsthand Experience: The Circuit Parcours Technique for Efficient and Engaging Teaching in Courses about Virtual Reality and Augmented Reality
(The Eurographics Association, 2021)Providing the opportunity for hands-on experience is crucial when teaching courses about Virtual Reality (VR) and Augmented Reality (AR). However, the workload on the educator's side for providing these opportunities might ... -
VisGuided: A Community-driven Approach for Education in Visualization
(The Eurographics Association, 2021)We propose a novel educational approach for teaching visualization, using a community-driven and participatory methodology that extends the traditional course boundaries from the classroom to the broader visualization ... -
A Virtual Reality Platform for Immersive Education in Computer Graphics
(The Eurographics Association, 2021)We present a general framework for teaching 3D imagination demanding topics using commonly available hardware for virtual reality (VR). Our software allows collaborating on 3D objects, interaction and annotation in a simple ... -
Teaching Data-driven Video Processing via Crowdsourced Data Collection
(The Eurographics Association, 2021)This paper presents the concept and experience of teaching an undergraduate course on data-driven image and video processing. When designing visual effects that make use of Machine Learning (ML) models for image-based ...