dc.contributor.author | Larboulette, Caroline | en_US |
dc.contributor.editor | G. Domik and R. Scateni | en_US |
dc.date.accessioned | 2015-07-09T11:04:30Z | |
dc.date.available | 2015-07-09T11:04:30Z | |
dc.date.issued | 2009 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/eged.20091021 | en_US |
dc.description.abstract | This paper presents a Computer Animation curriculum worth 2.5 ECTS intended for graduate students enrolled in a Master s degree of Computer Graphics, Video Games and Virtual Reality. The content of the lecture fits the recommendations made for the topic of Animation I at the Computer Graphics Education Workshop [BCFH06] that was held in Vienna in 2006. The main novelty is, in addition to presenting a detailed curriculum, its interdis- ciplinary aspect. Indeed, while it is intended for a Computer Science degree, it also aims at teaching some artistic and software use aspects. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Computer Animation Curriculum: An Interdisciplinary Approach | en_US |
dc.description.seriesinformation | Eurographics 2009 - Education Papers | en_US |
dc.description.sectionheaders | Interdisciplinarity | en_US |
dc.identifier.doi | 10.2312/eged.20091021 | en_US |
dc.identifier.pages | 73-80 | en_US |