Computer Animation Curriculum: An Interdisciplinary Approach
Abstract
This paper presents a Computer Animation curriculum worth 2.5 ECTS intended for graduate students enrolled in a Master s degree of Computer Graphics, Video Games and Virtual Reality. The content of the lecture fits the recommendations made for the topic of Animation I at the Computer Graphics Education Workshop [BCFH06] that was held in Vienna in 2006. The main novelty is, in addition to presenting a detailed curriculum, its interdis- ciplinary aspect. Indeed, while it is intended for a Computer Science degree, it also aims at teaching some artistic and software use aspects.
BibTeX
@inproceedings {10.2312:eged.20091021,
booktitle = {Eurographics 2009 - Education Papers},
editor = {G. Domik and R. Scateni},
title = {{Computer Animation Curriculum: An Interdisciplinary Approach}},
author = {Larboulette, Caroline},
year = {2009},
publisher = {The Eurographics Association},
DOI = {10.2312/eged.20091021}
}
booktitle = {Eurographics 2009 - Education Papers},
editor = {G. Domik and R. Scateni},
title = {{Computer Animation Curriculum: An Interdisciplinary Approach}},
author = {Larboulette, Caroline},
year = {2009},
publisher = {The Eurographics Association},
DOI = {10.2312/eged.20091021}
}