dc.contributor.author | Roccia, Jean-Patrick | en_US |
dc.contributor.author | Paulin, Mathias | en_US |
dc.contributor.author | Coustet, Christophe | en_US |
dc.contributor.editor | Carlos Andujar and Enrico Puppo | en_US |
dc.date.accessioned | 2013-11-08T10:28:34Z | |
dc.date.available | 2013-11-08T10:28:34Z | |
dc.date.issued | 2012 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/conf/EG2012/short/013-016 | en_US |
dc.description.abstract | We propose an hybrid CPU-GPU ray-tracing implementation based on an optimal Kd-Tree as acceleration structure. The construction and traversal of this KD-tree takes benefit from both the CPU and the GPU to achieve high-performance ray-tracing on mainstream hardware. Our approach, flexible enough to use only a single computing unit (CPU or GPU), is able to efficiently distribute workload between CPUs and GPUs for fast KD-tree construction and traversal. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-DimensionalGraphics and Realism-Raytracing | en_US |
dc.title | Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing | en_US |
dc.description.seriesinformation | Eurographics 2012 - Short Papers | en_US |