dc.contributor.author | Prutkin, Roman | en_US |
dc.contributor.author | Kaplanyan, Anton | en_US |
dc.contributor.author | Dachsbacher, Carsten | en_US |
dc.contributor.editor | Carlos Andujar and Enrico Puppo | en_US |
dc.date.accessioned | 2013-11-08T10:28:33Z | |
dc.date.available | 2013-11-08T10:28:33Z | |
dc.date.issued | 2012 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/conf/EG2012/short/009-012 | en_US |
dc.description.abstract | We present a method for real-time clustering of VPLs obtained from Reflective Shadow Maps (RSM). The clusters are treated as area light sources and used to approximate indirect illumination. The spatial extent of a cluster is used to deduce the shape and size of the respective area light source. Our method is fully GPU-based and avoids flickering by temporally coherent reinitialization of the clustering. It also incorporates importance sampling for view-dependent clustering. We show visually indistinguishable results of indirect illumination with only a fraction of secondary light sources. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/ImageGeneration-Display algorithms I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Shading | en_US |
dc.title | Reflective Shadow Map Clustering for Real-Time Global Illumination | en_US |
dc.description.seriesinformation | Eurographics 2012 - Short Papers | en_US |