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dc.contributor.authorPrutkin, Romanen_US
dc.contributor.authorKaplanyan, Antonen_US
dc.contributor.authorDachsbacher, Carstenen_US
dc.contributor.editorCarlos Andujar and Enrico Puppoen_US
dc.date.accessioned2013-11-08T10:28:33Z
dc.date.available2013-11-08T10:28:33Z
dc.date.issued2012en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/conf/EG2012/short/009-012en_US
dc.description.abstractWe present a method for real-time clustering of VPLs obtained from Reflective Shadow Maps (RSM). The clusters are treated as area light sources and used to approximate indirect illumination. The spatial extent of a cluster is used to deduce the shape and size of the respective area light source. Our method is fully GPU-based and avoids flickering by temporally coherent reinitialization of the clustering. It also incorporates importance sampling for view-dependent clustering. We show visually indistinguishable results of indirect illumination with only a fraction of secondary light sources.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/ImageGeneration-Display algorithms I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Shadingen_US
dc.titleReflective Shadow Map Clustering for Real-Time Global Illuminationen_US
dc.description.seriesinformationEurographics 2012 - Short Papersen_US


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