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dc.contributor.authorBelhadj, Farèsen_US
dc.contributor.authorSuarez, Jordaneen_US
dc.contributor.authorBoyer, Vincenten_US
dc.contributor.editorAndrea Fusiello and Michael Wimmeren_US
dc.date.accessioned2013-11-08T10:27:46Z
dc.date.available2013-11-08T10:27:46Z
dc.date.issued2012en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/conf/EG2012/posters/039-040en_US
dc.description.abstractWe present a consistent model for artistic media reproduction in 3D scene renderings and animations. Artistic media reproduction can be defined as a media model (such as brush, pencil, ink) and a support (such as canvas and papers). We create a surface grain according to the object geometry and apply it as additional material properties. Furthermore, we propose to use the abstraction of obtained results as an entry of a fractal surface reconstruction process that provides additional effects of traditional media such as brush stroke effects. Our model is fully implemented on GPU and the rendering process is strongly real-time.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleConsistent Media Model for Real-Time Scene Renderingen_US
dc.description.seriesinformationEurographics 2012 - Postersen_US


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