dc.contributor.author | Belhadj, Farès | en_US |
dc.contributor.author | Suarez, Jordane | en_US |
dc.contributor.author | Boyer, Vincent | en_US |
dc.contributor.editor | Andrea Fusiello and Michael Wimmer | en_US |
dc.date.accessioned | 2013-11-08T10:27:46Z | |
dc.date.available | 2013-11-08T10:27:46Z | |
dc.date.issued | 2012 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/conf/EG2012/posters/039-040 | en_US |
dc.description.abstract | We present a consistent model for artistic media reproduction in 3D scene renderings and animations. Artistic media reproduction can be defined as a media model (such as brush, pencil, ink) and a support (such as canvas and papers). We create a surface grain according to the object geometry and apply it as additional material properties. Furthermore, we propose to use the abstraction of obtained results as an entry of a fractal surface reconstruction process that provides additional effects of traditional media such as brush stroke effects. Our model is fully implemented on GPU and the rendering process is strongly real-time. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Consistent Media Model for Real-Time Scene Rendering | en_US |
dc.description.seriesinformation | Eurographics 2012 - Posters | en_US |