Consistent Media Model for Real-Time Scene Rendering
Abstract
We present a consistent model for artistic media reproduction in 3D scene renderings and animations. Artistic media reproduction can be defined as a media model (such as brush, pencil, ink) and a support (such as canvas and papers). We create a surface grain according to the object geometry and apply it as additional material properties. Furthermore, we propose to use the abstraction of obtained results as an entry of a fractal surface reconstruction process that provides additional effects of traditional media such as brush stroke effects. Our model is fully implemented on GPU and the rendering process is strongly real-time.
BibTeX
@inproceedings {10.2312:conf:EG2012:posters:039-040,
booktitle = {Eurographics 2012 - Posters},
editor = {Andrea Fusiello and Michael Wimmer},
title = {{Consistent Media Model for Real-Time Scene Rendering}},
author = {Belhadj, Farès and Suarez, Jordane and Boyer, Vincent},
year = {2012},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/conf/EG2012/posters/039-040}
}
booktitle = {Eurographics 2012 - Posters},
editor = {Andrea Fusiello and Michael Wimmer},
title = {{Consistent Media Model for Real-Time Scene Rendering}},
author = {Belhadj, Farès and Suarez, Jordane and Boyer, Vincent},
year = {2012},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/conf/EG2012/posters/039-040}
}