Posters
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Consistent Media Model for Real-Time Scene Rendering
(The Eurographics Association, 2012)We present a consistent model for artistic media reproduction in 3D scene renderings and animations. Artistic media reproduction can be defined as a media model (such as brush, pencil, ink) and a support (such as canvas ... -
Realtime 3D Sensor Based Air Flow Reconstruction
(The Eurographics Association, 2012)Based on state-of-the art bio-inspired air flow sensors it becomes possible to capture air flow velocity and direction at multiple locations at the same time instance. These sensor values can be used in a simulation ... -
Joint Interactive Visualization of 3D Models and Pictures in Walkable Scenes
(The Eurographics Association, 2012)The 3D digitalization of buildings, urban scenes, and the like is now a mature technology. Highly complex, densely sampled, reasonably accurate 3D models can be obtained by range-scanners and even image-based reconstruction ... -
Multiview-Consistent Color Sampling for Alpha Matting
(The Eurographics Association, 2012)We propose a method for incorporating multiview information into color sampling methodologies for alpha matting. We extend the typical trimap input for matting algorithms to 3D space, enabling the association of stripes ... -
GPU Texture Level of Abstraction in 3D Scenes
(The Eurographics Association, 2012)We present a method to dynamically control the texture level of abstraction in 3D scene. Level of abstraction consists in visualizing the necessary and sufficient information in an image. Texture generation is generally ... -
Combining Structure from Motion and Photometric Stereo: A Piecewise Formulation
(The Eurographics Association, 2012)This paper introduces a novel piecewise formulation for Photometric Stereo on static scenes exploiting a set of multiple view constraints on the surface. Such constraints will help to recover geometrical properties of the ... -
Multi-user Immersive 3D Reconstruction Environment
(The Eurographics Association, 2012)A tool for user driven 3D reconstruction is presented in this poster together with ideas of tool extension for a work in immersive environment with multi-user editing possibility. The main purpose of the tool is cultural ... -
Minimising Longest Edge for Closed Surface Construction from Unorganised 3D Point Sets
(The Eurographics Association, 2012)Given an unorganised 3D point set with just coordinate data, we formulate the problem of closed surface construction as one requiring minimisation of longest edge in triangles, a criterion derivable from Gestalt laws for ... -
Meshless Statistical Occlusion Computation
(The Eurographics Association, 2012)This paper presents a new method to evaluate visibility from a point cloud by using a meshless statistical representation. The resulting evaluation uses much less memory than previous work while still producing high quality ... -
Digital Archiving of Large 3D Woven Cultural Artifacts
(The Eurographics Association, 2012)Recently, research on digital museums received increased attention. We have worked on the digital archiving of the Gion Festival in Kyoto , focused on the culture of Kyoto, and developed a realtime and direct-touch ... -
Automatic Alignment of Shape Collections
(The Eurographics Association, 2012)We present a method for automatically aligning a collection of similar shapes in arbitrary initial poses. By analyzing the shape collection we extract a deformation model to capture the variability in the collection. We ... -
On User-Interaction in 3D Reconstruction
(The Eurographics Association, 2012)For many computer graphics tasks such as segmentation, tracking or retargeting, algorithms are designed to allow user interaction. For real-world applications, tools which give users some form of control are often preferred ... -
A Pipeline for Procedural Modelling from Geospatial Data
(The Eurographics Association, 2012)Virtual urban environments can be used for purposes like municipality planning and management. Due to the complexity and large extent of these environments procedural modelling techniques can be used to generate these 3D ... -
Exploration of 3D Spectroscopy Data
(The Eurographics Association, 2012)Integral field spectroscopy (IFS) is a technique that is widely used by astrophysics. It allows the whole electromagnetic spectrum for each pixel of a telescope image to be captured, generating a large amount of information. ... -
A New Approach to Cultural Heritage Information Systems
(The Eurographics Association, 2012)Work on archaeological sites or cultural heritage artefacts usually generates a huge amount of heterogeneous information. The strong spatial structure of data suggests that this information should be linked to a threedimensional ... -
Efficient Point Based Global Illumination on GPU
(The Eurographics Association, 2012)Point based rendering can simulate global illumination phenomenon fast and is widely used in movie production. This paper proposes a point based color bleeding algorithm based on GPU efficiently. In our algorithm, we reorder ... -
Interactive Insertion of Virtual Objects in Photos and Videos
(The Eurographics Association, 2012)The introduction of virtual objects in photos or videos has been the focus of many Augmented Reality applications. This paper proposes a framework using image analysis methods to automatically detect scene features to ... -
Virtual Architecture in the Free Space
(The Eurographics Association, 2012)The multi-projection image techniques offer interesting possibilities for architecture communication and augmented reality. This poster shows experimental solutions for pseudo-holographic projection 360 degree so-called ... -
Combining Texture Streaming and Run-Time Generation
(The Eurographics Association, 2012)Virtual texturing systems have enabled gigapixel resolutions for textures used in real-time rendering. This allows for more detail and diversity in virtual worlds at the cost of greatly increasing disc storage requirements. ... -
Revision Control Framework for 3D Assets
(The Eurographics Association, 2012)We propose a non-linear concurrent revision control for centralised management of 3D assets and a novel approach to mesh differencing. Large models are decomposed into individual scene graph (SG) nodes through an asset ...