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dc.contributor.authorFons, Pereen_US
dc.contributor.authorBuades, Jose Mariaen_US
dc.contributor.authorPerales, Franiscoen_US
dc.contributor.editorGimeno Sancho, Jesúsen_US
dc.contributor.editorComino Trinidad, Marcen_US
dc.date.accessioned2023-07-02T06:44:10Z
dc.date.available2023-07-02T06:44:10Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-230-1
dc.identifier.urihttps://doi.org/10.2312/ceig.20231144
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/ceig20231144
dc.description.abstractA novel programmable shader is proposed to accurately simulate the main important human visual defects under different situations in daily life. An improved model of eye model is introduced to reasonably predict the anatomical and optical properties of the human eye. This eye model is composed of an accommodation and color model, and both these models are combined to simulate the varying refractive power of the human eye and color vision deficiency. Finally, distributed ray tracing techniques is combined with this eye model to produce a variety of visual results using the programmable shader in NVIDIA OptiX environment.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Ray tracing; Human-centered computing → Accessibility technologies
dc.subjectComputing methodologies → Ray tracing
dc.subjectHuman
dc.subjectcentered computing → Accessibility technologies
dc.titleAn adaptative Shader for Human Visual Defects Simulationen_US
dc.description.seriesinformationSpanish Computer Graphics Conference (CEIG)
dc.description.sectionheadersShort Papers
dc.identifier.doi10.2312/ceig.20231144
dc.identifier.pages9-13
dc.identifier.pages5 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License