Show simple item record

dc.contributor.authorGalvany, Ricarden_US
dc.contributor.authorPatow, Gustavoen_US
dc.contributor.editorAlejandro Garcia-Alonso and Belen Masiaen_US
dc.date.accessioned2016-09-13T05:15:17Z
dc.date.available2016-09-13T05:15:17Z
dc.date.issued2016
dc.identifier.isbn978-3-03868-023-9
dc.identifier.issn-
dc.identifier.urihttp://dx.doi.org/10.2312/ceig.20161324
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/ceig20161324
dc.description.abstractThis paper reports about the experience, problems encountered, and the solutions found to develop Knight Lore 20XX, an experiment of using Computer Graphics techniques to bring a classic game from the 80's to modern technology.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleKnight Lore 20xx: Bringing a Classic Game to Modern Technologyen_US
dc.description.seriesinformationSpanish Computer Graphics Conference (CEIG)
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/ceig.20161324
dc.identifier.pages117-117


Files in this item

Thumbnail

This item appears in the following Collection(s)

  • CEIG16
    ISBN 978-3-03868-023-9

Show simple item record