dc.contributor.author | Galvany, Ricard | en_US |
dc.contributor.author | Patow, Gustavo | en_US |
dc.contributor.editor | Alejandro Garcia-Alonso and Belen Masia | en_US |
dc.date.accessioned | 2016-09-13T05:15:17Z | |
dc.date.available | 2016-09-13T05:15:17Z | |
dc.date.issued | 2016 | |
dc.identifier.isbn | 978-3-03868-023-9 | |
dc.identifier.issn | - | |
dc.identifier.uri | http://dx.doi.org/10.2312/ceig.20161324 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/ceig20161324 | |
dc.description.abstract | This paper reports about the experience, problems encountered, and the solutions found to develop Knight Lore 20XX, an experiment of using Computer Graphics techniques to bring a classic game from the 80's to modern technology. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Knight Lore 20xx: Bringing a Classic Game to Modern Technology | en_US |
dc.description.seriesinformation | Spanish Computer Graphics Conference (CEIG) | |
dc.description.sectionheaders | Posters | |
dc.identifier.doi | 10.2312/ceig.20161324 | |
dc.identifier.pages | 117-117 | |