CEIG16
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XXVI Spanish Computer Graphics Conference, Salamanca, Spain, September 13 – 16, 2016
Virtual Environments
Crossmodal Perception in Immersive Environments
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paper ] [meta data
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A Web 3D-Scene Editor of Virtual Reality Exhibitions and 360-degree Videos
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paper ] [meta data
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Classic Rendering
Bidirectional Rendering of Polarized Light Transport
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paper ] [meta data
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Volume Rendering and Visualization
Spatial Opacity Maps for Direct Volume Rendering of Regions of Interest
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paper ] [meta data
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3DCurator: A 3D Viewer for CTs of Polychromed Wood Sculptures
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paper ] [meta data
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Deployment of Volume Rendering Interactive Visualizations in Web Platforms With Intersected
3D Geometry
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paper ] [meta data
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Ordering Triangles in Triangulated Terrains Over Regular Grids
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paper ] [meta data
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Simulation - Fluids and Deformable Solids
Characterisation of Position Based Dynamics for Elastic Materials
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paper ] [meta data
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A new Potential-based SPH Method
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paper ] [meta data
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Phase Space Data-Driven Simulation of Elastic Materials
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paper ] [meta data
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Games and Applications
Augmented Reality System to Assist in Manufacturing Processes
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paper ] [meta data
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Towards a 3D GIS for Underground Infrastructure
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paper ] [meta data
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RehArkanoid: Arduino as a Low-cost Videogame Controller for a Serious Game
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paper ] [meta data
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Juegos Serios para la Prevención de Caídas en Personas Mayores mediante el uso de
Dispositivos RGBD
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paper ] [meta data
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Procedural Modeling
Procedural Modeling of Terrain from GPS Routes
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paper ] [meta data
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Tools for Structural Analysis and Optimization of Procedural Masonry Buildings
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paper ] [meta data
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Posters
A Proposal of a Smart Mobility Framework for Serious Games
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paper ] [meta data
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Knight Lore 20xx: Bringing a Classic Game to Modern Technology
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paper ] [meta data
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Controlador de aforo
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paper ] [meta data
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Recent Submissions
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Tools for Structural Analysis and Optimization of Procedural Masonry Buildings
(The Eurographics Association, 2016)We present a set of off-the-shelf tools that will enable structural simulations and optimization into procedural modeled masonry buildings, as historical buildings like cathedrals or churches. For instance, with our tools ... -
Controlador de aforo
(The Eurographics Association, 2016)El Centro de Estudios Avanzados en Tecnologías de la Información y Comunicación (CEATIC) de la Universidad de Jaén se enmarca en la estrategia de apoyo a la excelencia investigadora y docente además de impulsar la transferencia ... -
A Proposal of a Smart Mobility Framework for Serious Games
(The Eurographics Association, 2016)This paper has two main issues: smart cities and serious games. In this proposal we focus on smart mobility. Our aim is to build a multi-agent based framework to leverage the development of serious games in the context of ... -
Knight Lore 20xx: Bringing a Classic Game to Modern Technology
(The Eurographics Association, 2016)This paper reports about the experience, problems encountered, and the solutions found to develop Knight Lore 20XX, an experiment of using Computer Graphics techniques to bring a classic game from the 80's to modern technology. -
Procedural Modeling of Terrain from GPS Routes
(The Eurographics Association, 2016)Procedural modeling techniques provide an easy way for realistic terrain synthesis. There are many methods for this purpose, but few of them provide the necessary constraints to control the final result. The current ... -
Juegos Serios para la Prevención de Caídas en Personas Mayores mediante el uso de Dispositivos RGBD
(The Eurographics Association, 2016)Las caídas son un problema grave entre las personas mayores. Diversos estudios han demostrado que el riesgo de caída puede ser minimizado con ejercicio y actividad física. Para ello, este trabajo propone dos prototipos de ... -
RehArkanoid: Arduino as a Low-cost Videogame Controller for a Serious Game
(The Eurographics Association, 2016)Serious games have been introduced in many areas, especially in training but also in rehabilitation of patients. In this paper we describe the use of Arduino cheap technology to help in wrist rehabilitation. The objective ... -
Phase Space Data-Driven Simulation of Elastic Materials
(The Eurographics Association, 2016)The use of data driven models in computer animation offers several benefits. We present an analysis of a regression model as a method to simulate cloth. In our approach, we generate data from a simple mass-spring system ... -
Augmented Reality System to Assist in Manufacturing Processes
(The Eurographics Association, 2016)This paper presents the initial results of a research project focused on bringing the Markerless Augmented Reality technology to the advance manufacturing sector. These initial results consist in a completely functional ... -
Towards a 3D GIS for Underground Infrastructure
(The Eurographics Association, 2016)The use of advanced software tools for groundwater management is essential to carry out the management of these underground infrastructure. Tools capable of accomplishing these processes are the so-called 3D GIS. However, ... -
A new Potential-based SPH Method
(The Eurographics Association, 2016)In Computer Graphics the fluid simulation plays a relevant role. Amongst the existing methods, the SPH method is highlighted by its simplicity, versatility and adaptability. Nevertheless, several research show some limitations ... -
Characterisation of Position Based Dynamics for Elastic Materials
(The Eurographics Association, 2016)Position Based Dynamics (PBD) methodology is a widely used approach for simulation of deformable bodies in the context of video games. Its main advantages over force based methods are its unconditional stability and its ... -
Deployment of Volume Rendering Interactive Visualizations in Web Platforms With Intersected 3D Geometry
(The Eurographics Association, 2016)Volume rendering is a visualization technique focused in volumetric datasets, which requires a great amount of computational power and memory resources. This situation is even more severe when HTML5 and WebGL implementations ... -
3DCurator: A 3D Viewer for CTs of Polychromed Wood Sculptures
(The Eurographics Association, 2016)We present in this work a new software designed for the 3D documentation of wood sculptures from computer tomography (CT) datasets. The system provides rendering presets and tools that allow the experts to examine the ... -
Ordering Triangles in Triangulated Terrains Over Regular Grids
(The Eurographics Association, 2016)In this work we report on a set of rules to visit triangles in triangulated height fields defined over regular grids in a back-to- front order with respect to an arbitrary viewpoint. With the viewpoint, we associate an ... -
Spatial Opacity Maps for Direct Volume Rendering of Regions of Interest
(The Eurographics Association, 2016)Despite the mature state of the volume rendering field, its adoption in medical applications is hindered by its complex parametrization and control, and 2D slice based tools are still preferred for clinical workflows. In ... -
A Web 3D-Scene Editor of Virtual Reality Exhibitions and 360-degree Videos
(The Eurographics Association, 2016)This work consists in the development of a Web-based system which allows museum managers to generate their own virtual 3D exhibitions, using a two-dimensional graphical user interface. These virtual 3D exhibitions can be ... -
Bidirectional Rendering of Polarized Light Transport
(The Eurographics Association, 2016)On the foundations of many rendering algorithm is the symmetry between the path traversed by light and its adjoint from the camera. However, several effects, including polarization or fluorescence, break that symmetry and ... -
Crossmodal Perception in Immersive Environments
(The Eurographics Association, 2016)With the proliferation of low-cost, consumer level, head-mounted displays (HMDs) such as Oculus VR or Sony's Morpheus, we are witnessing a reappearance of virtual reality. However, there are still important stumbling blocks ... -
CEIG 2016: Frontmatter
(Eurographics Association, 2016)