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dc.contributor.authorJeong, Won-Kien_US
dc.contributor.authorWhitaker, Rossen_US
dc.contributor.authorDobin, Marken_US
dc.contributor.editorRaghu Machiraju and Torsten Moelleren_US
dc.date.accessioned2014-01-29T17:50:01Z
dc.date.available2014-01-29T17:50:01Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-41-Xen_US
dc.identifier.issn1727-8376en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VG/VG06/111-118en_US
dc.description.abstractThis paper presents a 3D, volumetric, seismic fault detection system that relies on a novel set of nonlinear filters combined with a GPU (Graphics Processing Unit) implementation, which makes interactive nonlinear, volumetric processing feasible. The method uses a 3D structure tensor to robustly measure seismic orientations. These tensors guide an anisotropic diffusion, which reduces noise in the data while enhancing the fault discontinuity and coherency along seismic strata. A fault-likelihood volume is computed using a directional variance measure, and 3D fault voxels are then extracted through a non-maximal-suppression method. We also show how the proposed algorithms are efficiently implemented with a GPU programming model, and compare this to a CPU implementation to show the benefits of using the GPU for this computationally demanding problem.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.4.0 [Image Processing and Computer Vision]: General; I.3.8 [Computer Graphics]: Applicationsen_US
dc.titleInteractive 3D seismic fault detection on the Graphics Hardwareen_US
dc.description.seriesinformationVolume Graphicsen_US


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