dc.contributor.author | Jeong, Won-Ki | en_US |
dc.contributor.author | Whitaker, Ross | en_US |
dc.contributor.author | Dobin, Mark | en_US |
dc.contributor.editor | Raghu Machiraju and Torsten Moeller | en_US |
dc.date.accessioned | 2014-01-29T17:50:01Z | |
dc.date.available | 2014-01-29T17:50:01Z | |
dc.date.issued | 2006 | en_US |
dc.identifier.isbn | 3-905673-41-X | en_US |
dc.identifier.issn | 1727-8376 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/VG/VG06/111-118 | en_US |
dc.description.abstract | This paper presents a 3D, volumetric, seismic fault detection system that relies on a novel set of nonlinear filters combined with a GPU (Graphics Processing Unit) implementation, which makes interactive nonlinear, volumetric processing feasible. The method uses a 3D structure tensor to robustly measure seismic orientations. These tensors guide an anisotropic diffusion, which reduces noise in the data while enhancing the fault discontinuity and coherency along seismic strata. A fault-likelihood volume is computed using a directional variance measure, and 3D fault voxels are then extracted through a non-maximal-suppression method. We also show how the proposed algorithms are efficiently implemented with a GPU programming model, and compare this to a CPU implementation to show the benefits of using the GPU for this computationally demanding problem. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.4.0 [Image Processing and Computer Vision]: General; I.3.8 [Computer Graphics]: Applications | en_US |
dc.title | Interactive 3D seismic fault detection on the Graphics Hardware | en_US |
dc.description.seriesinformation | Volume Graphics | en_US |