Browsing VG06: Eurographics/IEEE VGTC Workshop on Volume Graphics 2006 by Issue Date
Now showing items 1-19 of 19
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GPU-assisted Multi-field Video Volume Visualization
(The Eurographics Association, 2006)GPU-assisted multi-field rendering provides a means of generating effective video volume visualization that can convey both the objects in a spatiotemporal domain as well as the motion status of these objects. In this ... -
Enabling Haptic Interaction with Volumetric MRI Data Through Knowledge-based Tissue Separation
(The Eurographics Association, 2006)Direct volume haptics can provide both guidance and extra information during exploration of volumetric data. In this paper we present a novel approach to volume haptics enabling haptic exploration of tissue shape, borders ... -
GPU-Accelerated D2VR
(The Eurographics Association, 2006)Traditional volume rendering approaches rely on obtaining values of sampled points in volumetric space, typically on a cartesian grid. Often, this cartesian grid is not the original source of the data. For example, in ... -
Pre-integrated Flow Illustration for Tetrahedral Meshes
(The Eurographics Association, 2006)Previous work has demonstrated the clarity and usefulness of illustrative techniques for visualizing flow data. However, previous systems were limited to applying these techniques to uniform grids. Since unstructured grids ... -
Capture and Review of Interactive Volumetric Manipulations for Surgical Training
(The Eurographics Association, 2006)In this paper, we present a system to capture efficiently a given user s interaction with a simulation system involving the procedural removal of material inside a volume, and to allow for a full 3D, lossless reviewing of ... -
GPU-Assisted Raycasting for Cosmological Adaptive Mesh Refinement Simulations
(The Eurographics Association, 2006)In the recent years the advent of powerful graphics hardware with flexible, programmable fragment shaders enabled interactive raycasting implementations which perform the ray-integration on a per-pixel basis. Unlike ... -
Interactive 3D seismic fault detection on the Graphics Hardware
(The Eurographics Association, 2006)This paper presents a 3D, volumetric, seismic fault detection system that relies on a novel set of nonlinear filters combined with a GPU (Graphics Processing Unit) implementation, which makes interactive nonlinear, volumetric ... -
Diffusion-Based Tractography: Visualizing Dense White Matter Connectivity from 3D Tensor Fields
(The Eurographics Association, 2006)In this paper, we present a novel method, called diffusion-based tractography (DBT), for visualizing diffusion tensor magnetic resonance imaging datasets. The DBT method generates 3D textures similar to the line integral ... -
Multi-Dimensional Transfer Function Design Using Sorted Histograms
(The Eurographics Association, 2006)Multi-dimensional Transfer Functions (MDTFs) are increasingly used in volume rendering to produce high quality visualizations of complex data sets. A major factor limiting the use of MDTFs is that the available design tools ... -
Contour Nest: A Two-dimensional Representation for Three-dimensional Isosurfaces
(The Eurographics Association, 2006)Visualization of the topological structure of isosurfaces such as exclusion and inclusion plays an important role in analyzing three-dimensional (3D) scalar data like medical images, especially in selecting isosurfaces to ... -
Employing Complex GPU Data Structures for the Interactive Visualization of Adaptive Mesh Refinement Data
(The Eurographics Association, 2006)We present a framework for interactively visualizing volumetric Adaptive Mesh Refinement (AMR) data. For this purpose we employ complex data structures to map the entire AMR dataset to graphics memory. This allows to apply ... -
SIMD-Aware Ray-Casting
(The Eurographics Association, 2006)With the addition of loop and branch capabilities into the GPU programming set, a more natural and free-flowing volume rendering pipeline execution mode recently emerged. While the execution of the looped fragment program ... -
Adaptive Sampling in Single Pass, GPU-based Raycasting of Multiresolution Volumes
(The Eurographics Association, 2006)This paper presents a novel direct volume rendering technique for adaptive object- and image-space sampling density of multiresolution volumes. The raycasting is implemented entirely on the GPU in a single pass fragment ... -
Discontinuous Displacement Mapping for Volume Graphics
(The Eurographics Association, 2006)Displacement mapping is commonly used for adding surface details to an object. In this paper, we outline a generalized notion of displacement mapping, which allows for unconventional features such as unorthogonal and ... -
Contour-Based Surface Reconstruction using Implicit Curve Fitting, and Distance Field Filtering and Interpolation
(The Eurographics Association, 2006)This paper presents a volumetric approach to reconstructing a smooth surface from a sparse set of paral- lel binary contours, e.g. those produced via histologic imaging. It creates a volume dataset by interpolating 2D ... -
An Image-Based Modelling Approach To GPU-based Unstructured Grid Volume Rendering
(The Eurographics Association, 2006)Unstructured grid volume rendering on the GPU is an ongoing research goal. The main difficulty is how to map the irregular data efficiently to the graphics hardware. Grid cells cannot be directly processed by the pipeline ... -
Live Surface
(The Eurographics Association, 2006)Live Surface allows users to segment and render complex surfaces from 3D image volumes at interactive (sub- second) rates using a novel, cascading graph cut (CGC). The process consists of four steps. (1) Preprocessing for ... -
Volumetric Density Capture From a Single Image
(The Eurographics Association, 2006)We propose a new approach to capture the volumetric density of scattering media instantaneously with a single image. The volume is probed with a set of laser lines and the scattered intensity is recorded by a conventional ... -
Complementary Shape Comparison with Additional Properties
(The Eurographics Association, 2006)We present an algorithm for comparing 3D shapes by considering their pockets in the complementary space. The pockets of a closed compact surface can be represented by a 3D volumetric function. Multi-resolution dual contour ...