Interactive 3D seismic fault detection on the Graphics Hardware
Abstract
This paper presents a 3D, volumetric, seismic fault detection system that relies on a novel set of nonlinear filters combined with a GPU (Graphics Processing Unit) implementation, which makes interactive nonlinear, volumetric processing feasible. The method uses a 3D structure tensor to robustly measure seismic orientations. These tensors guide an anisotropic diffusion, which reduces noise in the data while enhancing the fault discontinuity and coherency along seismic strata. A fault-likelihood volume is computed using a directional variance measure, and 3D fault voxels are then extracted through a non-maximal-suppression method. We also show how the proposed algorithms are efficiently implemented with a GPU programming model, and compare this to a CPU implementation to show the benefits of using the GPU for this computationally demanding problem.
BibTeX
@inproceedings {10.2312:VG:VG06:111-118,
booktitle = {Volume Graphics},
editor = {Raghu Machiraju and Torsten Moeller},
title = {{Interactive 3D seismic fault detection on the Graphics Hardware}},
author = {Jeong, Won-Ki and Whitaker, Ross and Dobin, Mark},
year = {2006},
publisher = {The Eurographics Association},
ISSN = {1727-8376},
ISBN = {3-905673-41-X},
DOI = {10.2312/VG/VG06/111-118}
}
booktitle = {Volume Graphics},
editor = {Raghu Machiraju and Torsten Moeller},
title = {{Interactive 3D seismic fault detection on the Graphics Hardware}},
author = {Jeong, Won-Ki and Whitaker, Ross and Dobin, Mark},
year = {2006},
publisher = {The Eurographics Association},
ISSN = {1727-8376},
ISBN = {3-905673-41-X},
DOI = {10.2312/VG/VG06/111-118}
}