Interactive Augmented Experiences for Cultural Historical Events
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Date
2007Author
Linaza, Maria Teresa
Cobos, Yolanda
Mentxaka, Jon
Campos, Miren Koro
Penalba, Mauro
Metadata
Show full item recordAbstract
This paper presents a project called Bidaiatzera based on Augmented Reality technologies for leisure and educational applications with tourist, cultural or socio-economic contents. Augmented Reality technologies provide a seamless interaction with both real and virtual worlds, so that the player can see the real world with superimposed 3D graphical objects providing additional information. Sua is the first prototype based on the board game metaphor with a board, a die and tokens, enhanced by some augmented cards. The player can revive the historical events that took place in Donostia-San Sebastian city in 1813 using Mixed Reality technologies while interacting with other players. This first prototype has been assessed in a real scenario with different target users.
BibTeX
@inproceedings {10.2312:VAST:VAST07:023-030,
booktitle = {VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage},
editor = {D. Arnold and F. Niccolucci and A. Chalmers},
title = {{Interactive Augmented Experiences for Cultural Historical Events}},
author = {Linaza, Maria Teresa and Cobos, Yolanda and Mentxaka, Jon and Campos, Miren Koro and Penalba, Mauro},
year = {2007},
publisher = {The Eurographics Association},
ISSN = {1811-864X},
ISBN = {978-3-905674-01-9},
DOI = {10.2312/VAST/VAST07/023-030}
}
booktitle = {VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage},
editor = {D. Arnold and F. Niccolucci and A. Chalmers},
title = {{Interactive Augmented Experiences for Cultural Historical Events}},
author = {Linaza, Maria Teresa and Cobos, Yolanda and Mentxaka, Jon and Campos, Miren Koro and Penalba, Mauro},
year = {2007},
publisher = {The Eurographics Association},
ISSN = {1811-864X},
ISBN = {978-3-905674-01-9},
DOI = {10.2312/VAST/VAST07/023-030}
}