dc.contributor.author | Sadlo, Filip | en_US |
dc.contributor.author | Weyrich, Tim | en_US |
dc.contributor.author | Peikert, Ronald | en_US |
dc.contributor.author | Gross, Markus | en_US |
dc.contributor.editor | Marc Alexa and Szymon Rusinkiewicz and Mark Pauly and Matthias Zwicker | en_US |
dc.date.accessioned | 2014-01-29T16:31:43Z | |
dc.date.available | 2014-01-29T16:31:43Z | |
dc.date.issued | 2005 | en_US |
dc.identifier.isbn | 3-905673-20-7 | en_US |
dc.identifier.issn | 1811-7813 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/SPBG/SPBG05/089-098 | en_US |
dc.description.abstract | We present a simple and high-quality 3D scanning system based on structured light. It uses the common setup of a video projector, a computer-controlled turntable and a single camera. Geometry is acquired using a combination of Gray code and phase-shift projections, and it is stored and processed in a point-based representation. We achieve high accuracy by careful calibration of camera, projector, and turntable axis. In addition, we make use of the projector's calibration and extend it to a calibrated light source, allowing for a simple reconstruction of material properties for each surface point. We alternatively use a Lambertian reflectance model, or fit a Phong reflectance model to the samples under different turntable orientations. The acquisition pipeline is entirely point-based, avoiding the need of triangulation during all processing stages. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.4.1 [Image Processing and Computer Vision]: Scanning | en_US |
dc.title | A Practical Structured Light Acquisition System for Point-Based Geometry and Texture | en_US |
dc.description.seriesinformation | Eurographics Symposium on Point-Based Graphics (2005) | en_US |