A Practical Structured Light Acquisition System for Point-Based Geometry and Texture
Abstract
We present a simple and high-quality 3D scanning system based on structured light. It uses the common setup of a video projector, a computer-controlled turntable and a single camera. Geometry is acquired using a combination of Gray code and phase-shift projections, and it is stored and processed in a point-based representation. We achieve high accuracy by careful calibration of camera, projector, and turntable axis. In addition, we make use of the projector's calibration and extend it to a calibrated light source, allowing for a simple reconstruction of material properties for each surface point. We alternatively use a Lambertian reflectance model, or fit a Phong reflectance model to the samples under different turntable orientations. The acquisition pipeline is entirely point-based, avoiding the need of triangulation during all processing stages.
BibTeX
@inproceedings {10.2312:SPBG:SPBG05:089-098,
booktitle = {Eurographics Symposium on Point-Based Graphics (2005)},
editor = {Marc Alexa and Szymon Rusinkiewicz and Mark Pauly and Matthias Zwicker},
title = {{A Practical Structured Light Acquisition System for Point-Based Geometry and Texture}},
author = {Sadlo, Filip and Weyrich, Tim and Peikert, Ronald and Gross, Markus},
year = {2005},
publisher = {The Eurographics Association},
ISSN = {1811-7813},
ISBN = {3-905673-20-7},
DOI = {10.2312/SPBG/SPBG05/089-098}
}
booktitle = {Eurographics Symposium on Point-Based Graphics (2005)},
editor = {Marc Alexa and Szymon Rusinkiewicz and Mark Pauly and Matthias Zwicker},
title = {{A Practical Structured Light Acquisition System for Point-Based Geometry and Texture}},
author = {Sadlo, Filip and Weyrich, Tim and Peikert, Ronald and Gross, Markus},
year = {2005},
publisher = {The Eurographics Association},
ISSN = {1811-7813},
ISBN = {3-905673-20-7},
DOI = {10.2312/SPBG/SPBG05/089-098}
}