dc.contributor.author | Wald, Ingo | en_US |
dc.contributor.author | Seidel, Hans-Peter | en_US |
dc.contributor.editor | Marc Alexa and Szymon Rusinkiewicz and Mark Pauly and Matthias Zwicker | en_US |
dc.date.accessioned | 2014-01-29T16:31:40Z | |
dc.date.available | 2014-01-29T16:31:40Z | |
dc.date.issued | 2005 | en_US |
dc.identifier.isbn | 3-905673-20-7 | en_US |
dc.identifier.issn | 1811-7813 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/SPBG/SPBG05/009-016 | en_US |
dc.description.abstract | Point-based methods have recently gained significant interest, as their simplicity and independence of connectivity make them a simple and powerful tool in both modelling and rendering. Still, their use for high-quality and photorealistic rendering is still in its infancy, in particular for interactive applications. This paper describes a framework for interactively ray tracing point-based models based on a combination of an implicit surface representation, an efficient surface intersection algorithm, and a specially designed acceleration structure. Using this framework allows for interactively ray tracing even highly complex models on a single PC, including global illumination effects and the interactive visualization of a 24-million-point model with ray traced shadows. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Interactive Ray Tracing of Point-based Models | en_US |
dc.description.seriesinformation | Eurographics Symposium on Point-Based Graphics (2005) | en_US |