Interactive Ray Tracing of Point-based Models
Abstract
Point-based methods have recently gained significant interest, as their simplicity and independence of connectivity make them a simple and powerful tool in both modelling and rendering. Still, their use for high-quality and photorealistic rendering is still in its infancy, in particular for interactive applications. This paper describes a framework for interactively ray tracing point-based models based on a combination of an implicit surface representation, an efficient surface intersection algorithm, and a specially designed acceleration structure. Using this framework allows for interactively ray tracing even highly complex models on a single PC, including global illumination effects and the interactive visualization of a 24-million-point model with ray traced shadows.
BibTeX
@inproceedings {10.2312:SPBG:SPBG05:009-016,
booktitle = {Eurographics Symposium on Point-Based Graphics (2005)},
editor = {Marc Alexa and Szymon Rusinkiewicz and Mark Pauly and Matthias Zwicker},
title = {{Interactive Ray Tracing of Point-based Models}},
author = {Wald, Ingo and Seidel, Hans-Peter},
year = {2005},
publisher = {The Eurographics Association},
ISSN = {1811-7813},
ISBN = {3-905673-20-7},
DOI = {10.2312/SPBG/SPBG05/009-016}
}
booktitle = {Eurographics Symposium on Point-Based Graphics (2005)},
editor = {Marc Alexa and Szymon Rusinkiewicz and Mark Pauly and Matthias Zwicker},
title = {{Interactive Ray Tracing of Point-based Models}},
author = {Wald, Ingo and Seidel, Hans-Peter},
year = {2005},
publisher = {The Eurographics Association},
ISSN = {1811-7813},
ISBN = {3-905673-20-7},
DOI = {10.2312/SPBG/SPBG05/009-016}
}