dc.contributor.author | Otaduy, Miguel A. | en_US |
dc.contributor.author | Germann, Daniel | en_US |
dc.contributor.author | Redon, Stephane | en_US |
dc.contributor.author | Gross, Markus | en_US |
dc.contributor.editor | Dimitris Metaxas and Jovan Popovic | en_US |
dc.date.accessioned | 2014-01-29T07:27:32Z | |
dc.date.available | 2014-01-29T07:27:32Z | |
dc.date.issued | 2007 | en_US |
dc.identifier.isbn | 978-3-905673-44-9 | en_US |
dc.identifier.issn | 1727-5288 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/SCA/SCA07/181-190 | en_US |
dc.description.abstract | Simulation of deformations and collision detection are two highly intertwined problems that are often treated sepa- rately. This is especially true in existing elegant adaptive simulation techniques, where standard collision detection algorithms cannot leverage the adaptively selected degrees of freedom.We propose a seamless integration of multi- grid algorithms and collision detection that identifies boundary conditions while inherently exploiting adaptivity. We realize this integration through multiscale bounding hierarchies, a novel unified hierarchical representation, together with an adaptive multigrid algorithm for irregular meshes and an adaptivity-aware hierarchical collision detection algorithm. Our solution produces detailed deformations with adapted computational cost, but it also enables robust interactive simulation of self-colliding deformable objects with high-resolution surfaces. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Physic. based modeling | en_US |
dc.title | Adaptive Deformations with Fast Tight Bounds | en_US |
dc.description.seriesinformation | Eurographics/SIGGRAPH Symposium on Computer Animation | en_US |