Adaptive Deformations with Fast Tight Bounds
Abstract
Simulation of deformations and collision detection are two highly intertwined problems that are often treated sepa- rately. This is especially true in existing elegant adaptive simulation techniques, where standard collision detection algorithms cannot leverage the adaptively selected degrees of freedom.We propose a seamless integration of multi- grid algorithms and collision detection that identifies boundary conditions while inherently exploiting adaptivity. We realize this integration through multiscale bounding hierarchies, a novel unified hierarchical representation, together with an adaptive multigrid algorithm for irregular meshes and an adaptivity-aware hierarchical collision detection algorithm. Our solution produces detailed deformations with adapted computational cost, but it also enables robust interactive simulation of self-colliding deformable objects with high-resolution surfaces.
BibTeX
@inproceedings {10.2312:SCA:SCA07:181-190,
booktitle = {Eurographics/SIGGRAPH Symposium on Computer Animation},
editor = {Dimitris Metaxas and Jovan Popovic},
title = {{Adaptive Deformations with Fast Tight Bounds}},
author = {Otaduy, Miguel A. and Germann, Daniel and Redon, Stephane and Gross, Markus},
year = {2007},
publisher = {The Eurographics Association},
ISSN = {1727-5288},
ISBN = {978-3-905673-44-9},
DOI = {10.2312/SCA/SCA07/181-190}
}
booktitle = {Eurographics/SIGGRAPH Symposium on Computer Animation},
editor = {Dimitris Metaxas and Jovan Popovic},
title = {{Adaptive Deformations with Fast Tight Bounds}},
author = {Otaduy, Miguel A. and Germann, Daniel and Redon, Stephane and Gross, Markus},
year = {2007},
publisher = {The Eurographics Association},
ISSN = {1727-5288},
ISBN = {978-3-905673-44-9},
DOI = {10.2312/SCA/SCA07/181-190}
}