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dc.contributor.authorForstmann, Svenen_US
dc.contributor.authorOhya, Junen_US
dc.contributor.authorKrohn-Grimberghe, Artusen_US
dc.contributor.authorMcDougall, Ryanen_US
dc.contributor.editorDimitris Metaxas and Jovan Popovicen_US
dc.date.accessioned2014-01-29T07:27:30Z
dc.date.available2014-01-29T07:27:30Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-44-9en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SCA/SCA07/141-150en_US
dc.description.abstractWe present a novel skinned skeletal animation system based on spline-aligned deformations for providing high quality and fully designable deformations in real-time. Our ambition is to allow artists the easy creation of abstract, pose-dependent deformation behaviors that might directly be assigned to a large variety of target objects simultaneously. To achieve this goal, we introduce the usage of deformation styles and demonstrate their applicability by our animation system. We therefore enhance spline-skinned skeletal animation with two sweep-based free-form-deformation (FFD) variants. The two FFD variants are pose-dependent, driven by three textures and three curves, which can be designed by the artist. As the three textures are similar to height-maps, their creation is very intuitive. Once designed, the deformation styles can be directly applied to any number of targets for imitating material behaviors of cloth, metal or even muscles. Our GPU based implementation shows promising results for real-time usage, as about 30 Million vertices per second can be animated. The basic spline-skinning even reaches more than twice the speed and gets close to the performance of skeletal subspace deformation (SSD). Furthermore, our method can easily be combined along with other existing deformation techniques as pose space deformation or SSD.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object ModelingHierarchy and geometric transformations I.3.5 [Computer Graphics]: Computational Geometry and Object ModelingSplines I.3.7 [Computer Graphics]: Three-Dimensional Graphics and RealismAnimationen_US
dc.titleDeformation Styles for Spline-based Skeletal Animationen_US
dc.description.seriesinformationEurographics/SIGGRAPH Symposium on Computer Animationen_US


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