dc.contributor.author | Hadap, Sunil | en_US |
dc.contributor.editor | Marie-Paule Cani and James O'Brien | en_US |
dc.date.accessioned | 2014-01-29T07:24:25Z | |
dc.date.available | 2014-01-29T07:24:25Z | |
dc.date.issued | 2006 | en_US |
dc.identifier.isbn | 3-905673-34-7 | en_US |
dc.identifier.issn | 1727-5288 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/SCA/SCA06/091-100 | en_US |
dc.description.abstract | The simulation of strand like primitives modeled as dynamics of serial branched multi-body chain, albeit a potential reduced coordinate formulation, gives rise to stiff and highly non-linear differential equations. We introduce a recursive, linear time and fully implicit method to solve the stiff dynamical problem arising from such a multi-body system. We augment the merits of the proposed scheme by means of analytical constraints and an elaborate collision response model. We finally discuss a versatile simulation system based on the strand primitive for character dynamics and visual effects. We demonstrate dynamics of ears, braid, long/curly hair and foliage. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Oriented Strands - Dynamics of Stiff Multi-Body System | en_US |
dc.description.seriesinformation | ACM SIGGRAPH / Eurographics Symposium on Computer Animation | en_US |