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dc.contributor.authorCao, Yongen_US
dc.contributor.authorFaloutsos, Petrosen_US
dc.contributor.authorKohler, Eddieen_US
dc.contributor.authorPighin, Frédéricen_US
dc.contributor.editorR. Boulic and D. K. Paien_US
dc.date.accessioned2014-01-29T07:09:09Z
dc.date.available2014-01-29T07:09:09Z
dc.date.issued2004en_US
dc.identifier.isbn3-905673-14-2en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SCA/SCA04/347-355en_US
dc.description.abstractData-driven approaches have been successfully used for realistic visual speech synthesis. However, little effort has been devoted to real-time lip-synching for interactive applications. In particular, algorithms that are based on a graph of motions are notorious for their exponential complexity. In this paper, we present a greedy graph search algorithm that yields vastly superior performance and allows real-time motion synthesis from a large database of motions. The time complexity of the algorithm is linear with respect to the size of an input utterance. In our experiments, the synthesis time for an input sentence of average length is under a second.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleReal-time Speech Motion Synthesis from Recorded Motionsen_US
dc.description.seriesinformationSymposium on Computer Animationen_US


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