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dc.contributor.authorRasmussen, Nicken_US
dc.contributor.authorEnright, Dougen_US
dc.contributor.authorNguyen, Ducen_US
dc.contributor.authorMarino, Sebastianen_US
dc.contributor.authorSumner, Nigelen_US
dc.contributor.authorGeiger, Willien_US
dc.contributor.authorHoon, Samiren_US
dc.contributor.authorFedkiw, Ronen_US
dc.contributor.editorR. Boulic and D. K. Paien_US
dc.date.accessioned2014-01-29T07:08:49Z
dc.date.available2014-01-29T07:08:49Z
dc.date.issued2004en_US
dc.identifier.isbn3-905673-14-2en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SCA/SCA04/193-202en_US
dc.description.abstractWe present a method for the directable animation of photorealistic liquids using the particle level set method to obtain smooth, visually pleasing complex liquid surfaces. We also provide for a degree of control common to particle-only based simulation techniques. A variety of directable liquid primitive variables, including the isosurface value, velocity, and viscosity, can be set throughout the liquid. Interaction of thin liquid sheets with immersed rigid bodies is improved with newly proposed object-liquid boundary conditions. Efficient calculation of largescale animations is supported via a multiple grid pipelined flow method and a novel moving grid windowing technique. In addition, we propose a few significant algorithmic enhancements to the basic liquid simulation algorithm to provide for the smooth merging of liquid drops, allow for the efficient calculation of high viscosity liquids, and ensure the proper treatment of isolated free liquid pockets surrounded by controlled liquid regions.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleDirectable Photorealistic Liquidsen_US
dc.description.seriesinformationSymposium on Computer Animationen_US


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