dc.contributor.author | Karim, Ahmad Abdul | en_US |
dc.contributor.author | Meyer, Alexandre | en_US |
dc.contributor.author | Gaudin, Thibaut | en_US |
dc.contributor.author | Buendia, Axel | en_US |
dc.contributor.author | Bouakaz, Saida | en_US |
dc.contributor.editor | Jan Bender and Arjan Kuijper and Dieter W. Fellner and Eric Guerin | en_US |
dc.date.accessioned | 2013-11-08T10:54:17Z | |
dc.date.available | 2013-11-08T10:54:17Z | |
dc.date.issued | 2012 | en_US |
dc.identifier.isbn | 978-3-905673-96-8 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/PE/vriphys/vriphys12/097-106 | en_US |
dc.description.abstract | We propose a pseudo-physics system and a spine model that can be coupled to generate life-like locomotion animations of quadrupeds and reptiles. The pseudo-physics system uses minimalist particle-based physics and values of the gait pattern to generate the sinusoidal-like ballistic movement of the pelvis observed in nature. While the spine model uses simple geometry-based calculations and 3D Hermite curves to generate a flexible spine model, giving the animated creatures more agility. Our final system is totally controllable by the user in order to generate any desired style. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Animation | en_US |
dc.title | Generic Spine Model with Simple Physics for Life-Like Quadrupeds and Reptiles | en_US |
dc.description.seriesinformation | Workshop on Virtual Reality Interaction and Physical Simulation | en_US |