Workshop on Virtual Reality Interaction and Physical Simulation 2012
Faure, Xavier; Zara, Florence; Jaillet, Fabrice; Moreau, Jean-Michel
An Implicit Tensor-Mass Solver on the GPU for Soft Bodies Simulation
Jund, Thomas; Allaoui, Ali; Darles, Emmanuelle; Skapin, Xavier; Meseure, Philippe; Luciani, Annie
Mapping Volumetric Meshes to Point-based Motion Models
Bender, Jan; Deul, Crispin
Efficient Cloth Simulation Using an Adaptive Finite Element Method
Haouchine, Nazim; Dequidt, Jérémie; Kerrien, Erwan; Berger, Marie-Odile; Cotin, Stéphane
Physics-based Augmented Reality for 3D Deformable Object
Müller, Matthias; Kim, Tae-Yong; Chentanez, Nuttapong
Fast Simulation of Inextensible Hair and Fur
Han, Dongsoo; Harada, Takahiro
Real-time Hair Simulation with Efficient Hair Style Preservation
Ihmsen, Markus; Wahl, Arthur; Teschner, Matthias
High-Resolution Simulation of Granular Material with SPH
Akinci, Gizem; Akinci, Nadir; Ihmsen, Markus; Teschner, Matthias
An Efficient Surface Reconstruction Pipeline for Particle-Based Fluids
Durand, Marie; Raffin, Bruno; Faure, François
A Packed Memory Array to Keep Moving Particles Sorted
Mousas, Christos; Newbury, Paul
Real-Time Motion Synthesis for Multiple Goal-Directed Tasks Using Motion Layers
Kenwright, Ben
Synthesizing Balancing Character Motions
Karim, Ahmad Abdul; Meyer, Alexandre; Gaudin, Thibaut; Buendia, Axel; Bouakaz, Saida
Generic Spine Model with Simple Physics for Life-Like Quadrupeds and Reptiles
Golembiovský, Tomá¹; Duriez, Christian
Bézier Shell Finite Element for Interactive Surgical Simulation
Harz, Markus T.; Georgii, Joachim; Wang, Lei; Schilling, Kathy; Peitgen, Heinz-Otto
Efficient Breast Deformation Simulation
Dyck, Eugen; Zell, Eduard; Kohsik, Agnes; Grewe, Philip; Winter, York; Piefke, Martina; Botsch, Mario
OCTAVIS: An Easy-to-Use VR-System for Clinical Studies
Andrews, Sheldon; Kry, Paul G.
Policies for Goal Directed Multi-Finger Manipulation
Papadakis, Panagiotis; Pirri, Fiora
3D Mobility Learning and Regression of Articulated, Tracked Robotic Vehicles by Physics-based Optimization