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dc.contributor.authorMousas, Christosen_US
dc.contributor.authorNewbury, Paulen_US
dc.contributor.editorJan Bender and Arjan Kuijper and Dieter W. Fellner and Eric Guerinen_US
dc.date.accessioned2013-11-08T10:54:13Z
dc.date.available2013-11-08T10:54:13Z
dc.date.issued2012en_US
dc.identifier.isbn978-3-905673-96-8en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/vriphys/vriphys12/079-085en_US
dc.description.abstractIn this paper, a work in progress approach of layered motion interpolation method for designing realistic animation sequences for multiple goal-directed tasks is presented. The proposed solution is based on the ability to extract and synthesize different motions (in layers), while trying to efficiently reconstruct a natural-looking character's posture in real time. The proposed solution is examined for the case in which running, jumping, and reaching motions are combined. However, in addressing multiple goals fulfilled by a character in complex environments, as well as those involving complex motions, it is necessary to define the best way to handle and reconstruct the information from a motion capture database. Finally, because the character's posture should be as natural looking as possible, a simple centre of mass approach is proposed, to give desirable results at specific time steps.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realism—Animationen_US
dc.titleReal-Time Motion Synthesis for Multiple Goal-Directed Tasks Using Motion Layersen_US
dc.description.seriesinformationWorkshop on Virtual Reality Interaction and Physical Simulationen_US


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