Real-Time Motion Synthesis for Multiple Goal-Directed Tasks Using Motion Layers
Abstract
In this paper, a work in progress approach of layered motion interpolation method for designing realistic animation sequences for multiple goal-directed tasks is presented. The proposed solution is based on the ability to extract and synthesize different motions (in layers), while trying to efficiently reconstruct a natural-looking character's posture in real time. The proposed solution is examined for the case in which running, jumping, and reaching motions are combined. However, in addressing multiple goals fulfilled by a character in complex environments, as well as those involving complex motions, it is necessary to define the best way to handle and reconstruct the information from a motion capture database. Finally, because the character's posture should be as natural looking as possible, a simple centre of mass approach is proposed, to give desirable results at specific time steps.
BibTeX
@inproceedings {10.2312:PE:vriphys:vriphys12:079-085,
booktitle = {Workshop on Virtual Reality Interaction and Physical Simulation},
editor = {Jan Bender and Arjan Kuijper and Dieter W. Fellner and Eric Guerin},
title = {{Real-Time Motion Synthesis for Multiple Goal-Directed Tasks Using Motion Layers}},
author = {Mousas, Christos and Newbury, Paul},
year = {2012},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-96-8},
DOI = {10.2312/PE/vriphys/vriphys12/079-085}
}
booktitle = {Workshop on Virtual Reality Interaction and Physical Simulation},
editor = {Jan Bender and Arjan Kuijper and Dieter W. Fellner and Eric Guerin},
title = {{Real-Time Motion Synthesis for Multiple Goal-Directed Tasks Using Motion Layers}},
author = {Mousas, Christos and Newbury, Paul},
year = {2012},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-96-8},
DOI = {10.2312/PE/vriphys/vriphys12/079-085}
}